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How to responsibly amuse kids & meet parents expectations

discovery

understanding journeys, needs, concerns and goals

Mapping opportunities, challenges and context by observing and talking to kids and parents in our ux lab.

my contribution

research planning  .    test moderation   .  data analysis

hypothesis elaboration   .    guidelines definition  .    benchmark

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I

interviews

II

user journey

III

card sorting

IV

usability test

invited users

Qualitative research

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12 parents

subscribers

free users

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14 kids

group A:    3 to 5 years old

group B:    6 to 8 years old

analysing data

insights & maps

Tracking family relationships, day-to-day tasks and both kids and parents interactions with technology.

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journey map and expectations

Our researches resulted in reports with richness of qualitative and quantitative data to guide us through the project.

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defining the approach

guidelines
& premisses

To build a consistent and relevant project, we needed to break the digital service in experience pillars and how we would like to address each one of them according to the research findings

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 value delivery map

design guidelines classified by users, objectives, premisses and experience pillars.

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target audience 

personalized experience

Kids profile under a parent account

The service will adapt its recommended offers as well as it will customize its features according to the user's profile. The strategic vision is to provide a unique experience to each child. 

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customer relationship

Parent centric account service

The digital service must obey all privacy constraints of the brazilian Data Protection Law and specially protect children from being exposed to inadequate communications and actions. Nonetheless, all of the account, subscription and advertising subjects must be accessed only by the parents.

a first approach on designing for children at Globo

building a safe mode for kids on a video streaming service

Before designing a standalone app specifically for kids, we strategically chose to work on features related to the consumption of children's content on our video streaming platform, Globoplay. The goal was to learn about families expectations and patterns of interactions, while expanding value delivery of our star product.

my contribution

strategic vision  .    interface design   .  prototypes

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Globoplay

leader of the brazilian video streaming market

As the key product of globo's digital portfolio, Globoplay has become the materialization of the traditional globo 'free to air' tv channel and all the Globo's paid tv affiliates on the new digital era. Holding more than 20 million unique viewers, Globoplay has surpassed netflix audience size on brazilian territory.

a new feature

the new kids mode

desktop

main homepage version

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desktop

safe 'kids mode' homepage version

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smart tv

main homepage version

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smart tv

safe 'kids mode' homepage version

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The color of the background is the key element for users to quickly asses when they are navigating on standard mode or 'kids mode'. Besides, it would also play a role in increasing the children sense of belonging towards Globoplay.

scalable platformic solution

content groups by entity

The project went beyond its initial scope of enabling the 'kids mode' and created a system to group content by entity (a character, an actor, a singer...). It was built to be also used outside of kids mode and increasing value to the standard Globoplay experience.

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navigating through user modes

Release 01: a safe 'kids mode' on adults profile 

At first, the kids version of Globoplay was only available for subscribers by means of a new feature to filter non-appropriate content for children. It was accessed on the user account selection screen.

smart tvs

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to enter 'kids mode'  (user selection screen)

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to exit 'kids mode' (ludic user menu)

mobile phones

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to enter 'kids mode'  (standard user menu)

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to exit 'kids mode' (ludic user menu)

navigating through user modes

Release 02: an individual user profile for each child

That is the definite solution we aimed for to gather individual user information and to customize the Globoplay experience according to whom is in control.

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[TV]   adding a child as a new user

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[TV]    choosing an avatar 

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[TV]   the kid's profile is added to the family

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the child profile can be accessed on multiple devices

interventions on main touhpoints

Communication of the new feature

To support the release of the new feature, we presented messages along Globoplay touchpoints with users, so the public would know about it existence.

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maintaining kids safety

Parental block 

In order to keep children, specially pre-schoolers, from advancing on purchase use flows, on redirecting for others apps or exiting the 'kids mode' without parental consent, a barrier was implemented  to keep them safe.

Globokids

concept of an entertainment hub entirely crafted for kids

Upon all the quantitative and qualitative data from research, alongside with the learnings and insights gathered on the 'kids mode' launch on Globoplay, it was time to envision what could be a new product exclusively made for children on Globo's portfolio 

my contribution

product concept   .    interface design   .   prototypes   .   usability tests 

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mobile app
multimedia experience

Several stories to be told and activities to engage through a variety of media channels.

immersive fan experience

Theme environments

By selecting one of the options on the bottom navigation carrossel, a special section related to the title chosen is displayed on screen. It even has the cartoon specific song playing on the background.

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complementary features to interact with contents

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accessible search engine 

Voice control

As the majority of the audience still do not read, is was important to add voice command for tasks like searching for a content. But it is not an easy ride, as children tend to call things by different names and also mispronounce words.

accessing the parents exclusive area

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a safe entertainment experience based on curated content 

and specialized usability for children & parents

the project

what

A mobile app for smartphone and tablets focused on audiovisual and interactive entertainment for kids, through videos, music, games, digital books and educational activities.

Globokids is a concept for a new product on Globo's digital portfolio (Globo is the biggest mediatech company in Latin America).

why

Globo needed to reinforce its relevance on services for the child audience, therefore leveraging its digital portfolio and being recognized as the main brand for brazilian families.  Though the company already had tv and streaming channels targeted on kids, it lacked a richer entertainment experience exclusively built for children.

how

Through  an experience meant to deliver fun and safety for kids, as well as to generate trust and convenience for parents. All of that, on a mobile app exclusively focused on children's content, fed by high curation standards and built upon an interface specially made for kids' usability. Personalization and parental control are also pillars of the experience offered to families.

To do so, several usability lab tests and consumer research were done to understand behaviors, to detect needs, to discover insights and to validate solutions. 

goals & needs

people           

entertainment

     .      

safety

convenience

     .      

business      |    

market positioning

     .      

     .      

new revenue source

audience expansion

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globokids

GLOBO

an entertainment app for children

Globokids was the concept vision of

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the award winning Giga Gloob app

Today, it continues to fulfill its purpose of soaring through kid's imagination

general info

company

globo

my role

lead  ux-ui designer 

skills used

strategy envisioning

product concept

illustration

information architecture 

interface design

prototyping

user research

design team

carolina sanchez

wagner magalhães

kelly alfinito

federico arana

leandro gejfinbein

next project

© 2023  diego brito

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